I’m a 2d/3d game artist with 3 years of VR experience and multiple shipped titles on steam. I'm always looking to improve as an artist, and comfortable joining any team, big or small. Working for established teams I provide prompt, polished art suited to your deadline, budget, and needs.
I'm passonate about working with indie teams, and for a small team I can provide a variety of services ranging from asset production to art direction — producing art from scratch, providing paintovers and direction, or beautifying programmer/stand in art.
2016-Present
3d Artist & Tech Artist
As part of a small internal team working under a creative director, I provided 3d art assets, concept art, shaders, and scripts. Additionally I assisted on art direction and management of outsourcers, including creative and technical review, feedback, and corrections on VR projects such as The Way Of Kings: Escape the Shattered Plains.
2015-2016
3d Artist & Tech Artist
As the only internal 3d artist working on multiple titles, I assisted the creative director on art direction, managed outsourcers, and provided 3d models, shaders, and scripts on VR projects such as Quarterback SNAP, Bjork Digital, and unnanounced internal projcets.
3d Artist
I modeled, textured, and helped develop ingame materials for dozens of statues & art pieces integral to the setting and story of Sunset.
Pixel Artist
Working closely with the designer, I was responsible for all art direction in Merchant, a multiplatform mobile game.
UI Artist - Illustrator
I designed and pitched the UI for an upcoming mobile game. In addition, I painted a number of character illustrations based on rough sketches provided by the client.